![]() If you want to deform the ArtMesh inside, use the “warp deformer,” and if you want to rotate, use the “rotation deformer.” How to create deformers Deformers can be placed within deformers to create a hierarchy. “Deformers” are useful when you want to add multiple movements to a single ArtMesh, or when you want to move them all together. Live2D has a container called a “deformer” that can hold an ArtMesh, which can also be parameterized. Deforming the ArtMesh with the parameter keys (points that exist on the parameter) will memorize the shape and add movement. After it turns gray and becomes selected, press or at the top of the Parameter palette. With the ArtMesh selected, click on the parameter to which you want to add motion. ![]() Parameters can be used to add movement to the ArtMesh. Find the right mesh-mapping balance for the character’s movement. The finer the mesh, the finer the shape can be adjusted, but the finer the mesh, the more vertices there are, making adjustment more difficult. If you want to deform the image finely, make the mesh finer as well. If the mesh is roughly divided, only a rough deformation can be added. Objects can also be deformed by editing the mesh vertices that are divided into ArtMeshes. By deforming the box, the ArtMesh can also be deformed. When the ArtMesh is selected, a red bounding box appears. ![]() NOTE: While this can freely be used and edited for vtubing, it is NOT for use in other things, please do not use it for graphics or other branding imagery.Basics of Live2D Cubism with Simple Diagrams Video Review ArtMesh ArtMesh descriptionĪn illustration placed on a canvas is called an “ArtMesh.” The ArtMesh is assigned a mesh when it is loaded into the Editor. (If you want to make some more extensive edits to it this is fine as well, just know that it'll take more effort, and if you use it for vtubing please credit me on twitter/twitch) you can also use it as a reference or something if you want although my rigging is not the best tbh)" Second video shows how to download and use the template. If you would like to have the textures be a little higher quality, delete the other parts that you're not using and redo the texture atlas.Īs a note, the model is kind of feminine and chibi-ish so if you want something more masculine this may not be it. psd is also included if you want to reimport and change the colors or draw patterns or something. Project file includes some different hair/ear/etc options, you can toggle things like the booba as well. "Template furry base, because you know you always wanted to try being one for a day Also if you want to change the size of something without affecting the rigging, put a Warp Deformer around it and then adjust the size of that, then delete the Deformer afterward. If you make edits to the psd, don't move the parts around, this will move the location in the cmo project as well. The PSD with the clothing parts is separate from the main PSD though, so you will have to edit/reimport them separately. ![]() Tutorial video for the old version should still apply. Updated version of Furry Live2d Template, will not be updated furtherĪdded some recycled outfits (tanktop, shirt, choker, skirt, legwarmers, stockingĬhanged draw order of torso/arms, edited torso slightly
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